A student (or employee) developing a game engine may be conflicted as to which profiler should be used to help improve their development cycle. IDE or hardware-based profilers do offer features that ChronoWatch doesn’t, but the below table should help clarify the primary strengths of ChronoWatch.
|(Category)||ChronoWatch||Visual Studio 2015’s Built-in Profiler|
|Output-file||Less than 10KB||More than 1GB|
|Source Code Available||Yes||No|